Learning a new movement requires the sensorimotor system to form a novel representation of its kinematic structure. This often occurs through imitation learning, where lower‑level sensorimotor processes encode the biological‑motion features of an observed action. However, top‑down processes, such as attention, task goals, and social context, can also influence how these movements are represented.
To examine how these bottom‑up and top‑down processes interact, we used several variations of an imitation protocol that essentially involve observation of novel, typical or atypical biological‑motion kinematics, alongside a constant‑velocity control model.
Across several experiments, we showed that adult participants reproduced movement sequences containing typical or atypical biological‑motion cues. Kinematic analyses showed that participants reliably encoded and imitated the velocity‑based features of biological motion, and that these representations differed from the constant‑velocity control condition.
Although the presence of end‑state targets did not influence the imitation of biological‑motion kinematics, they did affect movement‑time accuracy, suggesting that attentional demands modulate certain aspects of performance.
Additional dual‑task and selective‑attention manipulations further demonstrated that while biological‑motion coding is primarily driven by bottom‑up sensorimotor processes, it can be strengthened or weakened through top‑down attentional control.
Together, these findings indicate that imitation learning reflects a complementary interaction between lower‑level sensorimotor mechanisms and higher‑level attentional processes, each shaped by the environmental and task context.
Imitating cyclical arm movements can be involuntarily disrupted when a person simultaneously observes another movement that conflicts with their own. This phenomenon is known as motor contagion, and is an important mechanism that supports rapport, cooperation, and smooth social interaction.
In our research, we examined how social context and specific movement features influence this interference using tasks that resemble everyday social interactions. Participants performed horizontal arm movements while observing either congruent horizontal motion or incongruent curvilinear motion, and were primed with pro‑social or anti‑social words beforehand. As expected, incongruent biological motion produced greater movement deviation.
Notably, interference was stronger following anti‑social primes, suggesting that the effect of social cues depends on how they interact with an individual’s self‑concept and top‑down social processing.
In further experiments, we explored which aspects of observed movement drive motor contagion by manipulating the congruence of trajectory and end‑points. Participants observed horizontal (congruent), vertical (incongruent trajectory and end‑points), or curvilinear movements (incongruent trajectory but congruent end‑points).
Motor contagion was greater for vertical than horizontal stimuli, and even stronger for curvilinear stimuli, indicating an additive effect of mismatched trajectory and shared end‑points. This pattern persisted even when participants faced perpendicular to the display, confirming that end‑points were coded as part of the movement rather than as external spatial cues.
Together, these findings show that motor contagion arises from shared features between observed and executed actions and is shaped by both bottom‑up processing of biological motion and top‑down social modulation.
They support the theory of event coding, which proposes that interference increases when observed and executed actions overlap in their representational features.